周构建互动游戏
第 2 周:构建互动游戏
第三课:游戏物理与运动
3.1 理解游戏物理
游戏物理涉及模拟现实世界的物理,使游戏更加真实和引人入胜。速度、加速度和重力等基本物理原理可以使游戏中的动作和交互感觉自然。
3.1.1 速度和加速度
示例:基本速度运动
import pygame# initialize pygamepygame.init()# screen setupscreen = pygame.display.set_mode((800, 600))pygame.display.set_caption("basic movement with velocity")# colorswhite = (255, 255, 255)black = (0, 0, 0)# player setupplayer = pygame.rect(375, 275, 50, 50)velocity = pygame.vector2(0, 0)# main game looprunning = truewhile running: for event in pygame.event.get(): if event.type == pygame.quit: running = false # keyboard input for movement keys = pygame.key.get_pressed() if keys[pygame.k_left]: velocity.x = -5 elif keys[pygame.k_right]: velocity.x = 5 else: velocity.x = 0 if keys[pygame.k_up]: velocity.y = -5 elif keys[pygame.k_down]: velocity.y = 5 else: velocity.y = 0 # update player position player.move_ip(velocity) # clear screen screen.fill(white) # draw player pygame.draw.rect(screen, black, player) # update display pygame.display.flip()pygame.quit()
3.1.2 重力模拟
重力通过向下拉物体来模拟地球上的重力效果,从而为游戏增添真实感。
示例:为下落物体添加重力
import pygame# initialize pygamepygame.init()# screen setupscreen = pygame.display.set_mode((800, 600))pygame.display.set_caption("gravity simulation")# colorswhite = (255, 255, 255)black = (0, 0, 0)# object setupobject = pygame.rect(375, 50, 50, 50)gravity = 0.5velocity_y = 0# main game looprunning = truewhile running: for event in pygame.event.get(): if event.type == pygame.quit: running = false # apply gravity velocity_y += gravity object.y += velocity_y # reset object position if it falls off-screen if object.y > 600: object.y = 50 velocity_y = 0 # clear screen screen.fill(white) # draw object pygame.draw.rect(screen, black, object) # update display pygame.display.flip()pygame.quit()
3.2 弹跳和反射物体
要创建动态游戏,通常需要模拟弹跳物体,例如从墙壁反弹的球。
示例:弹跳球模拟
import pygame# initialize pygamepygame.init()# screen setupscreen = pygame.display.set_mode((800, 600))pygame.display.set_caption("bouncing ball")# colorswhite = (255, 255, 255)black = (0, 0, 0)# ball setupball = pygame.rect(375, 275, 50, 50)velocity = pygame.vector2(4, 4)# main game looprunning = truewhile running: for event in pygame.event.get(): if event.type == pygame.quit: running = false # move ball ball.move_ip(velocity) # bounce off walls if ball.left <= 0 or ball.right >= 800: velocity.x = -velocity.x if ball.top <= 0 or ball.bottom >= 600: velocity.y = -velocity.y # clear screen screen.fill(white) # draw ball pygame.draw.ellipse(screen, black, ball) # update display pygame.display.flip()pygame.quit()
3.3 迷你项目:弹跳球游戏
目标: 创建一个游戏,让球在屏幕上弹跳,撞到墙壁时改变方向。
3.3.1 代码示例
import pygame# initialize pygamepygame.init()# screen setupscreen = pygame.display.set_mode((800, 600))pygame.display.set_caption("bouncing ball game")# colorswhite = (255, 255, 255)black = (0, 0, 0)# ball setupball = pygame.rect(375, 275, 50, 50)velocity = pygame.vector2(3, 3)# main game looprunning = truewhile running: for event in pygame.event.get(): if event.type == pygame.quit: running = false # move ball ball.move_ip(velocity) # bounce off walls if ball.left <= 0 or ball.right >= 800: velocity.x = -velocity.x if ball.top <= 0 or ball.bottom >= 600: velocity.y = -velocity.y # clear screen screen.fill(white) # draw ball pygame.draw.ellipse(screen, black, ball) # update display pygame.display.flip()pygame.quit()
3.4 练习
- 添加障碍:
- 更改球颜色:
第 4 课:使用声音和音乐
4.1 添加音效和音乐
音效和音乐对于创造身临其境的游戏体验至关重要。 pygame 允许您轻松地为游戏添加声音。
4.1.1 加载和播放声音
示例:添加声音效果
import pygame# initialize pygame and mixerpygame.init()pygame.mixer.init()# load sound effectbounce_sound = pygame.mixer.sound("bounce.wav")# screen setupscreen = pygame.display.set_mode((800, 600))pygame.display.set_caption("sound effects")# colorswhite = (255, 255, 255)black = (0, 0, 0)# ball setupball = pygame.rect(375, 275, 50, 50)velocity = pygame.vector2(3, 3)# main game looprunning = truewhile running: for event in pygame.event.get(): if event.type == pygame.quit: running = false # move ball ball.move_ip(velocity) # bounce off walls and play sound if ball.left <= 0 or ball.right >= 800: velocity.x = -velocity.x bounce_sound.play() # play sound on bounce if ball.top <= 0 or ball.bottom >= 600: velocity.y = -velocity.y bounce_sound.play() # clear screen screen.fill(white) # draw ball pygame.draw.ellipse(screen, black, ball) # update display pygame.display.flip()pygame.quit()
4.1.2 背景音乐
示例:添加背景音乐
import pygame# initialize pygame and mixerpygame.init()pygame.mixer.init()# load and play background musicpygame.mixer.music.load("background_music.mp3")pygame.mixer.music.play(-1) # loop indefinitely# screen setupscreen = pygame.display.set_mode((800, 600))pygame.display.set_caption("background music")# colorswhite = (255, 255, 255)black = (0, 0, 0)# main game looprunning = truewhile running: for event in pygame.event.get(): if event.type == pygame.quit: running = false # clear screen screen.fill(white) # update display pygame.display.flip()pygame.quit()
4.2 根据事件触发声音
音效可以根据特定的游戏事件触发,例如碰撞或玩家动作。
示例:声音记忆游戏
pythonimport pygameimport random# Initialize Pygame and Mixerpygame.init()pygame.mixer.init()# Load soundssounds = [pygame.mixer.Sound(f"sound{i}.wav") for i in range(4)]# Screen setupscreen = pygame.display.set_mode((800, 600))pygame.display.set_caption("Sound Memory Game")# Colorswhite = (255, 255, 255)black = (0, 0, 0)# Generate random sequence of soundssequence = [random.choice(sounds) for _ in range(5)]current_step = 0# Main game looprunning = Truewhile running: