详解uni-app(vue)基于InnerAudioContext封装一个基本的音频组件
相关学习推荐:微信小程序开发
原由
同样的是因为小程序官方不维护audio组件了
音频组件的要求与限制
1、点击播放或者暂停
2、显示播放进度及总时长
3、通过图标变化显示当前音频所处状态(暂停/播放/加载中)
4、页面音频更新时刷新组件状态
5、全局有且只有一个音频处于播放状态
6、离开页面之后要自动停止播放并销毁音频实例
材料/属性/方法
让我们开始吧
uni-app Vue
<view> <image></image> <text>无音源</text> <text>{{ fmtSecond(currentTime) }}/{{ fmtSecond(duration) }}</text></view>复制代码
props: { audioSrc: { type: String, default: '' },},复制代码
import { formatSecondToHHmmss, afterAudioPlay, beforeAudioRecordOrPlay } from '../../lib/Utils'const iconPaused = '../../static/images/icon_paused.png'const iconPlaying = '../../static/images/icon_playing.png'const iconStop = '../../static/images/icon_stop.png'const iconLoading = '../../static/images/icon_loading.gif'// ...data() { return { audioCtx: null, // 音频上下文 duration: 0, // 音频总时长 currentTime: 0, // 音频当前播放的时长 audioImg: iconLoading, // 默认状态为加载中 }},watch: { audioSrc: { handler(newSrc, oldSrc) { console.log('watch', newSrc, oldSrc) this.audioImg = iconLoading this.currentTime = 0 this.duration = 0 if (this.audioCtx === undefined) { this.audioCtx = uni.createInnerAudioContext() this.onTimeUpdate = this.audioCtx.onTimeUpdate this.bindAuidoCallback(this.audioCtx) } else { this.audioCtx.src = newSrc } if (this.audioCtx.play) { this.audioCtx.stop() getApp().globalData.audioPlaying = false } } }},mounted() { this.audioCtx = uni.createInnerAudioContext() this.audioCtx.src = this.audioSrc this.audioCtx.startTime = 0 this.bindAuidoCallback(this.audioCtx)},methods: { bindAuidoCallback(ctx) { ctx.onTimeUpdate((e) => { this.onTimeUpdate(e) }) ctx.onCanplay((e) => { this.onCanplay(e) }) ctx.onWaiting((e) => { this.onWaiting(e) }) ctx.onPlay((e) => { this.onPlay(e) }) ctx.onPause((e) => { this.onPause(e) }) ctx.onEnded((e) => { this.onEnded(e) }) ctx.onError((e) => { this.onError(e) }) }, tips(){ uni.showToast({ title: '无效音源,请先录音', icon: 'none' }) }, playOrStopAudio() { if (this.audioCtx === null) { this.audioCtx = uni.createInnerAudioContext() this.audioCtx.src = this.audioSrc this.bindAuidoCallback(this.audioCtx) } if (this.audioCtx.paused) { if (beforeAudioRecordOrPlay('play')) { this.audioCtx.play() this.audioImg = iconPlaying } } else { this.audioCtx.pause() afterAudioPlay() this.audioImg = iconPaused } }, onTimeUpdate(e) { console.log('onTimeUpdate', this.audioCtx.duration, this.audioCtx.currentTime) if (this.audioCtx.currentTime > 0 && this.audioCtx.currentTime 0 && this.audioCtx.duration <h3 data-id="heading-4">同样的scss文件</h3><pre class="brush:php;toolbar:false;"><style>.custom-audio { border-radius: 8vw; border: #CCC 1px solid; background: #F3F6FC; color: #333; display: flex; flex-flow: row nowrap; align-items: center; justify-content: space-between; padding: 2vw; font-size: 14px; .audio-btn { width: 10vw; height: 10vw; white-space: nowrap; display: flex; align-items: center; justify-content: center; }}</style>复制代码
最后
各位有遇到什么问题或有什么建议的可以跟我讨论哟~
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