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分享.net制作的抽餐厅和游戏装备的小程序

百变鹏仔 5小时前 #前端问答
文章标签 餐厅

这篇文章主要介绍了.net制作的抽餐厅和游戏装备的小程序,小伙伴们以后再也不用每天都考虑去哪里吃饭了,非常好玩和实用,需要的朋友可以参考下

随便新建一个asp.net web项目,拖入即可。现在知道为什么游戏老是暴不出好装备,因为他的权重是非常小地。。。中午吃饭随机一下,想去哪一家,就把权重值设大一点,再中不了,就认命吧!

Default.aspx

<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head runat="server">  <title>加权随机</title></head><body>  <form id="form1" runat="server">  <p>  <asp:TextBox ID="txtNum" runat="server" Text="100" ></asp:TextBox>  <br />  <br />  <asp:Button ID="btnRandom" runat="server" Text="开始抽奖(装备)" onclick="btnRandom_Click"/>  <br />  <br />  <asp:Button ID="btnRandomFood" runat="server" Text="开始抽奖(餐厅)" onclick="btnRandomFood_Click"/>  <br />  <br />  <asp:Button ID="btnClear" runat="server" Text="清屏" onclick="btnClear_Click"/>  <br />  <asp:Literal ID="lblResult" runat="server"></asp:Literal>  </p>  </form></body></html>

 Default.aspx.cs

using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page{  //<string,int>:<名称:权重>  public Dictionary<string, int> Goods = new Dictionary<string, int>();  public int TotalWeight = 0;   public class Good  {    /// <summary>    /// 名称    /// </summary>    public string Name    {      get;      set;    }    /// <summary>    /// 权重(大于等于1,否则出现的可能性为0)    /// </summary>    public int Weight    {      get;      set;    }  }   public List<Good> Result = new List<Good>();   protected void Page_Load(object sender, EventArgs e)  {  }   /// <summary>  /// 初始化装备 俺是《梦三国》玩家,嘿嘿  /// </summary>  protected void InitGoods()  {    Goods.Clear();    TotalWeight = 0;     Goods.Add("寒冰爪", 2);     //神器(拳爪类)    Goods.Add("重毛皮", 300);    Goods.Add("小毛皮", 1000);    Goods.Add("轻毛皮", 1000);    Goods.Add("神之防具打造书", 5);    Goods.Add("传说武器打造书", 20);    Goods.Add("紫檀树枝", 300);    Goods.Add("硬毛皮", 600);    Goods.Add("勾魂水晶", 8);    Goods.Add("真龙炙舞剑", 30);    Goods.Add("董卓勾魂", 1);    //神器中的神器(长柄类)     foreach (KeyValuePair<string, int> kvp in Goods)    {      TotalWeight += kvp.Value;    }   }   /// <summary>  /// 初始化餐厅,公司楼下餐厅比较多,只写几个,意思意思。。。  /// </summary>  protected void InitFood()  {    Goods.Clear();    TotalWeight = 0;     Goods.Add("清真兰州", 1);    Goods.Add("长安客", 1);    Goods.Add("迎客松", 1);    Goods.Add("吉祥混沌", 1);     foreach (KeyValuePair<string, int> kvp in Goods)    {      TotalWeight += kvp.Value;    }  }   protected int GetTryParse()  {    try    {      return int.Parse(txtNum.Text);    }    catch {      return 1;    }  }   //开始抽奖(装备)  protected void btnRandom_Click(object sender, EventArgs e)  {    InitGoods();     lblResult.Text = lblResult.Text + "<br/>";     int Count = GetTryParse();    for (int i = 1; i <= Count; i++)    {      Random rdm = new Random(GetRandomSeed());       int Weight = rdm.Next(1, TotalWeight + 1);       ProduceResult(Weight);    }     foreach (KeyValuePair<string, int> kvp in Goods)    {      int c = Result.Count(d => d.Name == kvp.Key);      double rate = c * 1.0 / Count * 1.0 * 100;       lblResult.Text = lblResult.Text + "物品名称:" + kvp.Key + " 权重:" + kvp.Value + " 暴出次数:" + c.ToString() + " 暴出率:" + rate + "%<br/>";    }   }   //开始抽奖(餐厅)  protected void btnRandomFood_Click(object sender, EventArgs e)  {    InitFood();     lblResult.Text = lblResult.Text + "<br/>";     int Count = GetTryParse();    for (int i = 1; i <= Count; i++)    {      Random rdm = new Random(GetRandomSeed());       int Weight = rdm.Next(1, TotalWeight + 1);       ProduceResult(Weight);    }     foreach (KeyValuePair<string, int> kvp in Goods)    {      int c = Result.Count(d => d.Name == kvp.Key);      double rate = c * 1.0 / Count * 1.0 * 100;       lblResult.Text = lblResult.Text + "餐厅名称:" + kvp.Key + " 权重:" + kvp.Value + " 暴出次数:" + c.ToString() + " 暴出率:" + rate + "%<br/>";    }   }   /// <summary>  /// 根据随机权重判断所在范围  /// </summary>  /// <param name="Weight"></param>  protected void ProduceResult(int Weight)  {    int min = 1;    int max = 1;    foreach (KeyValuePair<string, int> kvp in Goods)    {      max = min + kvp.Value - 1;       if (Weight >= min && Weight <= max)      {        Good g = new Good();        g.Name = kvp.Key;        g.Weight = kvp.Value;        Result.Add(g);        return;      }       min = max + 1;    }  }   /// <summary>  /// 随机种子值(防止速度过快造成的重复)  /// </summary>  /// <returns></returns>  private static int GetRandomSeed()  {    byte[] bytes = new byte[4];    System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider();    rng.GetBytes(bytes);    return BitConverter.ToInt32(bytes, 0);  }   //清屏操作  protected void btnClear_Click(object sender, EventArgs e)  {    lblResult.Text = "";  }}

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