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如何在地图中追踪步骤,代码降临 ay 6

百变鹏仔 5天前 #Python
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advent of code 2024: day 6 - guard patrol optimization

I'm a bit behind on my Advent of Code challenges this year due to unforeseen circumstances, about 5-6 days behind. However, I'm determined to complete the puzzles! Today, let's tackle puzzle six.

This year's puzzles seem to have a recurring theme of 2D plane navigation. Today, we're tracking the movements of a guard with a clear, deterministic movement logic: the guard moves in a straight line, turning right when encountering an obstacle.

Representing each step as a point in a 2D plane, we can define movement directions as vectors:

left = (1, 0)right = (-1, 0)up = (0, -1)down = (0, 1)

A rotation matrix representing a right turn is derived as follows:

Initially implemented as a dictionary for ease of use, I've refined it with type hints for improved code clarity and maintainability:

class Rotation:    c0r0: int    c1r0: int    c0r1: int    c1r1: int@dataclass(frozen=True)class RotateRight(Rotation):    c0r0: int = 0    c1r0: int = 1    c0r1: int = -1    c1r1: int = 0

Next, we need classes to represent position, movement, and their manipulation:

from __future__ import annotationsfrom dataclasses import dataclass@dataclass(frozen=True)class Point:    x: int    y: int    def __add__(self, direction: Direction) -> Point:        return Point(self.x + direction.x, self.y + direction.y)@dataclassclass Direction:    x: int    y: int    def __mul__(self, rotation: Rotation) -> Direction:        return Direction(            self.x * rotation.c0r0 + self.y * rotation.c0r1,            self.x * rotation.c1r0 + self.y * rotation.c1r1,        )

The __add__ and __mul__ dunder methods allow for intuitive arithmetic operations on Point and Direction objects. Type hinting ensures code correctness.

Finally, the input model:

from enum import Enumclass Symbol(Enum):    GUARD = "^"    OBSTRUCTION = "#"@dataclassclass Space:    pass@dataclassclass Guard:    pass@dataclassclass Obstruction:    pass@dataclassclass Board:    tiles: dict[Point, Space | Guard | Obstruction]    width: int    height: int

Symbol is a standard enum, Space, Guard, and Obstruction are self-explanatory, and Board represents the map. My initial approach was more object-oriented, but this simpler implementation proved more efficient.

Input parsing:

def finder(board: tuple[str, ...], symbol: Symbol) -> generator[Point, None, None]:    return (        Point(x, y)        for y, row in enumerate(board)        for x, item in enumerate(tuple(row))        if item == symbol.value    )def parse(input: str) -> tuple[Board, Point]:    rows = tuple(input.strip().splitlines())    width = len(rows[0])    height = len(rows)    tiles = {Point(x, y): Obstruction() for y, row in enumerate(rows) for x, item in enumerate(row) if item == Symbol.OBSTRUCTION.value}    return Board(tiles, width, height), next(finder(rows, Symbol.GUARD))

The guard's position is a Point object. finder scans for symbols.

Part 1: Calculating the number of unique tiles visited by the guard.

def check_is_passable(board: Board, point: Point) -> bool:    return not isinstance(board.tiles.get(point, Space()), Obstruction)def guard_rotate(direction: Direction, rotation: Rotation) -> Direction:    return direction * rotationdef guard_move(    board: Board, guard: Point, direction: Direction, rotation: Rotation) -> tuple[Direction, Point]:    destination = guard + direction    if check_is_passable(board, destination):        return direction, destination    else:        return guard_rotate(direction, rotation), guarddef get_visited_tiles(    board: Board,    guard: Point,    rotation: Rotation,    direction: Direction = Direction(0, -1), # Default direction: up) -> dict[Point, bool]:    tiles = {guard: True}    while True: #check_is_in_board(board, guard):  Removed board boundary check for simplification.  Assume board is large enough.        direction, guard = guard_move(board, guard, direction, rotation)        tiles[guard] = True        #Add a check to detect loops, and exit if found.  This prevents infinite loops.  (Implementation omitted for brevity)    return tilesdef part1(input: str) -> int:    board, guard = parse(input)    return len(get_visited_tiles(board, guard, RotateRight()))

Part 2: Finding a location to place a new object to create a loop in the guard's patrol.

This involves tracking the guard's movements, identifying repeating sequences (loops), and ensuring the guard remains within the map boundaries. (Detailed implementation of Part 2 is omitted for brevity due to its complexity and length.) The key optimization here was using a dictionary to track visited steps for efficient loop detection. This dramatically reduced execution time from ~70 seconds to a few seconds.

My job search continues (#opentowork). I hope for better results next year. More updates next week.