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HTML5QQ登录的一篇代码分享

百变鹏仔 2个月前 (10-18) #H5教程
文章标签 代码

<!DOCTYPE html> <head>    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">    <title>html5背景</title>        <style type="text/css">    *{margin:0;padding:0;list-style-type:none;}    a,img{border:0;}    </style>    <script type="text/javascript" src="http://code.jquery.com/jquery-1.8.3.min.js"></script></head><body><div id="container" style="width:100%;height:700px;">    <div id="anitOut"></div></div><script type="text/javascript">$(function () {    if (!window.ActiveXObject && !!document.createElement("canvas").getContext) {        $.getScript("http://im-img.qq.com/pcqq/js/200/cav.js?_=1428576021379",                function () {                    var t = {                        width: 1.5,                        height: 1.5,                        depth: 10,                        segments: 12,                        slices: 6,                        xRange: 0.8,                        yRange: 0.1,                        zRange: 1,                        ambient: "#525252",                        diffuse: "#FFFFFF",                        speed: 0.0002                    };                    var G = {                        count: 2,                        xyScalar: 1,                        zOffset: 100,                        ambient: "#002c4a",                        diffuse: "#005584",                        speed: 0.001,                        gravity: 1200,                        dampening: 0.95,                        minLimit: 10,                        maxLimit: null,                        minDistance: 20,                        maxDistance: 400,                        autopilot: false,                        draw: false,                        bounds: CAV.Vector3.create(),                        step: CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1))                    };                    var m = "canvas";                    var E = "svg";                    var x = {                        renderer: m                    };                    var i, n = Date.now();                    var L = CAV.Vector3.create();                    var k = CAV.Vector3.create();                    var z = document.getElementById("container");                    var w = document.getElementById("anitOut");                    var D, I, h, q, y;                    var g;                    var r;                    function C() {                        F();                        p();                        s();                        B();                        v();                        K(z.offsetWidth, z.offsetHeight);                        o()                    }                    function F() {                        g = new CAV.CanvasRenderer();                        H(x.renderer)                    }                    function H(N) {                        if (D) {                            w.removeChild(D.element)                        }                        switch (N) {                            case m:                                D = g;                                break                        }                        D.setSize(z.offsetWidth, z.offsetHeight);                        w.appendChild(D.element)                    }                    function p() {                        I = new CAV.Scene()                    }                    function s() {                        I.remove(h);                        D.clear();                        q = new CAV.Plane(t.width * D.width, t.height * D.height, t.segments, t.slices);                        y = new CAV.Material(t.ambient, t.diffuse);                        h = new CAV.Mesh(q, y);                        I.add(h);                        var N, O;                        for (N = q.vertices.length - 1; N >= 0; N--) {                            O = q.vertices[N];                            O.anchor = CAV.Vector3.clone(O.position);                            O.step = CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1));                            O.time = Math.randomInRange(0, Math.PIM2)                        }                    }                    function B() {                        var O, N;                        for (O = I.lights.length - 1; O >= 0; O--) {                            N = I.lights[O];                            I.remove(N)                        }                        D.clear();                        for (O = 0; O < G.count; O++) {                            N = new CAV.Light(G.ambient, G.diffuse);                            N.ambientHex = N.ambient.format();                            N.diffuseHex = N.diffuse.format();                            I.add(N);                            N.mass = Math.randomInRange(0.5, 1);                            N.velocity = CAV.Vector3.create();                            N.acceleration = CAV.Vector3.create();                            N.force = CAV.Vector3.create()                        }                    }                    function K(O, N) {                        D.setSize(O, N);                        CAV.Vector3.set(L, D.halfWidth, D.halfHeight);                        s()                    }                    function o() {                        i = Date.now() - n;                        u();                        M();                        requestAnimationFrame(o)                    }                    function u() {                        var Q, P, O, R, T, V, U, S = t.depth / 2;                        CAV.Vector3.copy(G.bounds, L);                        CAV.Vector3.multiplyScalar(G.bounds, G.xyScalar);                        CAV.Vector3.setZ(k, G.zOffset);                        for (R = I.lights.length - 1; R >= 0; R--) {                            T = I.lights[R];                            CAV.Vector3.setZ(T.position, G.zOffset);                            var N = Math.clamp(CAV.Vector3.distanceSquared(T.position, k), G.minDistance, G.maxDistance);                            var W = G.gravity * T.mass / N;                            CAV.Vector3.subtractVectors(T.force, k, T.position);                            CAV.Vector3.normalise(T.force);                            CAV.Vector3.multiplyScalar(T.force, W);                            CAV.Vector3.set(T.acceleration);                            CAV.Vector3.add(T.acceleration, T.force);                            CAV.Vector3.add(T.velocity, T.acceleration);                            CAV.Vector3.multiplyScalar(T.velocity, G.dampening);                            CAV.Vector3.limit(T.velocity, G.minLimit, G.maxLimit);                            CAV.Vector3.add(T.position, T.velocity)                        }                        for (V = q.vertices.length - 1; V >= 0; V--) {                            U = q.vertices[V];                            Q = Math.sin(U.time + U.step[0] * i * t.speed);                            P = Math.cos(U.time + U.step[1] * i * t.speed);                            O = Math.sin(U.time + U.step[2] * i * t.speed);                            CAV.Vector3.set(U.position, t.xRange * q.segmentWidth * Q, t.yRange * q.sliceHeight * P, t.zRange * S * O - S);                            CAV.Vector3.add(U.position, U.anchor)                        }                        q.dirty = true                    }                    function M() {                        D.render(I)                    }                    function J(O) {                        var Q, N, S = O;                        var P = function (T) {                            for (Q = 0, l = I.lights.length; Q < l; Q++) {                                N = I.lights[Q];                                N.ambient.set(T);                                N.ambientHex = N.ambient.format()                            }                        };                        var R = function (T) {                            for (Q = 0, l = I.lights.length; Q < l; Q++) {                                N = I.lights[Q];                                N.diffuse.set(T);                                N.diffuseHex = N.diffuse.format()                            }                        };                        return {                            set: function () {                                P(S[0]);                                R(S[1])                            }                        }                    }                    function v() {                        window.addEventListener("resize", j)                    }                    function A(N) {                        CAV.Vector3.set(k, N.x, D.height - N.y);                        CAV.Vector3.subtract(k, L)                    }                    function j(N) {                        K(z.offsetWidth, z.offsetHeight);                        M()                    }                    C();                })    } else {        alert(&#39;调用cav.js失败&#39;);    }});</script></body></html>