HTML5和Webkit实现树叶飘落动画
html5和webkit在一起会实现什么样的动画呢?本文给大家分享一段实例代码给大家介绍基于html5+webkit实现树叶飘落动画效果,需要的朋友参考下吧,希望能帮组到大家。
实现如图所示的东西效果(落叶下落):
html代码:
nbsp;html> <title>HTML5树叶飘落动画</title> <meta> <meta> <link> <script></script> <p> </p><p></p> <p> <em>这是基于webkit的落叶动画</em> </p> css代码:body{ background-color: #4E4226;}#container { position: relative; height: 700px; width: 500px; margin: 10px auto; overflow: hidden; border: 4px solid #5C090A; background: #4E4226 url('images/backgroundLeaves.jpg') no-repeat top left;}#leafContainer { position: absolute; width: 100%; height: 100%;}#message{ position: absolute; top: 160px; width: 100%; height: 300px; background:transparent url('images/textBackground.png') repeat-x center; color: #5C090A; font-size: 220%; font-family: 'Georgia'; text-align: center; padding: 20px 10px; -webkit-box-sizing: border-box; -webkit-background-size: 100% 100%; z-index: 1;}em { font-weight: bold; font-style: normal;}#leafContainer > p { position: absolute; width: 100px; height: 100px; -webkit-animation-iteration-count: infinite; -webkit-animation-direction: normal; -webkit-animation-timing-function: linear;}#leafContainer > p > img { position: absolute; width: 100px; height: 100px; -webkit-animation-iteration-count: infinite; -webkit-animation-direction: alternate; -webkit-animation-timing-function: ease-in-out; -webkit-transform-origin: 50% -100%;}@-webkit-keyframes fade{ 0% { opacity: 1; } 95% { opacity: 1; } 100% { opacity: 0; }}@-webkit-keyframes drop{ 0% { -webkit-transform: translate(0px, -50px); } 100% { -webkit-transform: translate(0px, 650px); }}@-webkit-keyframes clockwiseSpin{ 0% { -webkit-transform: rotate(-50deg); } 100% { -webkit-transform: rotate(50deg); }}@-webkit-keyframes counterclockwiseSpinAndFlip { 0% { -webkit-transform: scale(-1, 1) rotate(50deg); } 100% { -webkit-transform: scale(-1, 1) rotate(-50deg); }}js代码:const NUMBER_OF_LEAVES = 30;function init(){ var container = document.getElementById('leafContainer'); for (var i = 0; i <p>PS:下面看下html5 canvas处理连续帧图片,下面的代码基于IE8以上</p><p><span>立即学习</span>“<a href="https://pan.quark.cn/s/cb6835dc7db1" style="text-decoration: underline !important; color: blue; font-weight: bolder;" rel="nofollow" target="_blank">前端免费学习笔记(深入)</a>”;</p><pre class="brush:php;toolbar:false">nbsp;html><meta><meta><title>Canvas Demo</title><script>var canvas = null;//初始化参数var img = null;var ctx = null;var imageReady = false;window.onload = function() { var canvas = document.getElementById("animation_canvas"); canvas.width = canvas.parentNode.clientWidth; canvas.height = canvas.parentNode.clientHeight; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } // get 2D context of canvas and draw rectangel ctx = canvas.getContext("2d"); ctx.fillStyle="black"; ctx.fillRect(0, 0, canvas.width, canvas.height); console.log(canvas.height); img = document.createElement('img'); img.src = "images/ab0.png"; img.onload = loaded();} //保证只有图像加载后才开始循环动画function loaded() { imageReady = true; setTimeout( update, 1000/3);//添加3帧每秒间隔计时器}function redraw() { ctx.fillStyle="black"; ctx.fillRect(0, 0, 460, 460); ctx.drawImage(img, 0, 0, 232, 180);} //为了让图片以规定的速度动画,我们必须追踪已经经过的时间,然后根据分配给每帧的时间播放帧。基本步骤是://1、按每秒几帧设置动画速度(msPerFrame)。//2、当你循环游戏时,计算一下自最后一帧以后已经经过了多少时间(delta)。//3、如果已经经过的时间足够把动画帧播完,那么播放这一帧并设置累积delta为0。//4、如果已经经过的时间不够,那么记住(累积)delta时间(acDelta)。var frame = 0;var lastUpdateTime = 0;var acDelta = 0;var msPerFrame = 200;function update() { requestAnimFrame(update); var delta = Date.now() - lastUpdateTime; //console.log(Date.now(),lastUpdateTime); if (acDelta > msPerFrame){ acDelta = 0; redraw(); img.src='images/ab'+frame+'.png'; frame++; if(frame >= 3) frame = 0; //当绘制后且帧推进完,计时器就会重置。 }else{ acDelta += delta; } lastUpdateTime = Date.now();}//requestAnimFrame的作用基本上就是setTimeout,但浏览器知道你正在渲染帧,所以它可以优化绘制循环,以及如何与剩下的页面回流。//在某些情况下,setTimeout比requestAnimFrame更好用,特别是对于手机。//以下是在不同的浏览器上调用requestAnimFrame的情况也不同,标准的检测方法如下:window.requestAnimFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 3); //如果requestAnimFrame支持不可用,还是可以用回内置的setTimeout。 };})();</script> <canvas></canvas>